Here are some recordings for comparison between the Roland SC-55mkII, SC-88 and newer Roland Sound Canvas synths.Īudio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Thus the looping+fading I was referring to.įorgive my verbosity.This post is in response to a favor somone asked me at the forums. sample.mp3 As you can tell, the track is designed to loop and just kind of ends. Here's a track I recorded using an old debug version of the SCI engine. Buuuuut, somebody with a lot of time and patience could potentially use an SCI emulator or debug engine and capture looped versions of all game GM music, manually fade and level these into a halfway presentable soundtrack. I tried extracting all of the General MIDI tracks in the GK1 resource files that are > 3 seconds long, and discovered that a) almost all are looped, b) they all use SMPTE timing which means they're going to have glitchy timing issues outside of the SCI engine, and c) I can't render them out automatically using a script either.īottom line: MIDI music for GK1 kinda needs to be captured in-game (or at least in-engine), as Tom did with the version of the soundtrack I linked, or it'll sound really funky. I've noticed there was a place in the arrangement where there was a stuck note that caused some ugly dissonance, but GK1 is a buggy game in terms of MIDI so I'm not really surprised if Tom ran into that problem while capturing.
This probably has something to do with Tom's MIDI capture, since the audio file I linked was recorded with FluidSynth and Fatboy v0.787, though without ScummVM. I'm wondering if I can do it myself using a specific software? Maybe there's specific settings I need to use? Return To New Orleans - Day Ten Theme 1473 00:58:52Īmazing! thanks so much for doing this, although it doesn't sound exactly like ScummVM with FatBoy for FluidSynth. Ritter Castle - Schattenjager Library 1186 00:47:24ģ2. Introduction - Opening Theme 10 00:00:21ģ. but, I've cut to the chase for you and used my script and Tom's game rip to produce this: Ģ. Thankfully, Tom Lewandowski has painstakingly streamed and captured most of the old Sierra soundtracks, in various formats, and made them available here. The other complication is that Sierra soundtracks in particular seem to be of the streaming/looping variety, rather than stand-alone MIDI tracks like a lot of other games. Nothing fancy, just something to help make testing in bulk a little easier.
You can restrict the list of games below to any of the following platforms: Dunkle Schatten 2: Im Netzwerk. Games for other platforms are also tracked by this attribute. You are currently viewing games for DOS that are marked as Sound Devices Supported : Roland Sound Canvas. Well, I did write a script that will render MIDIs out to raw digital audio in faster than realtime, but it's a (Linux) BASH script that calls the CLI version of FluidSynth directly. Roland Sound Canvas is part of the Sound Devices Supported category. Scarmona wrote: ↑ Tue 2:39 pmSorry for the newb question, but is there a way to extract those tracks (or midi files) and play them using your soundfont? I'd like to have it as a playlist for getting work done as well as for R&R time.
FINAL DOOM ROLAND SOUND CANVAS FREE
when I come across some of that mythical free time I keep hearing about. I should really create a table of what games sound best with what synthesis method and add it to. It's kind of a mess to sort out for the uninitiated. Tie Fighter) that only really sounds correct on period-specific hardware, not even later models like the SC-88. Others even have a soundtrack specifically arranged for the SC-55 (e.g. Yep, many of those games were composed for FM (AdLib, Sound Blaster, etc.), MT-32, and GM simultaneously, so they actually contain 2 or 3 versions of the same soundtrack. There are some games on that list that still sound better on General Midi though, like Day of the Tentacle and possibly Indiana Jones and the Fate of Atlantis, but on the whole, the list is accurate. If the last column says something like 'General Midi' or 'Roland SC-55', the music was composed for general midi. If the game is in the table, it supports the mt-32. uter_games is a pretty good resource, both for ScummVM and Dosbox.